Foundations of Game Engine Development Volume 2 Rendering
"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included." Amazon description
- Request Code
- ZLIBIO2534005
- Published
- 2019
- Publisher
- Terathon Software
- Pages
- 409
- Language
- English
- Format
- Edition
- 4
- ISBN-13
- 9780985811754