Foundations of Game Engine Development Volume 2 Rendering

Eric Lengyel

★ 5.0 · 137 reads

"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included." Amazon description

Request Code
ZLIBIO2534005
Published
2019
Publisher
Terathon Software
Pages
409
Language
English
Format
PDF
Edition
4
ISBN-13
9780985811754