Game Engine Architecture

Jason Gregory

★ 5.0 · 363 reads

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

Request Code
ZLIBIO2338517
Published
2019
Publisher
CRC Press
Pages
1,200
Language
English
Format
PDF
Edition
3.
ISBN-13
9781351974288
ISBN-10
1351974289