Fundamentals of Game Design

Ernest Adams

★ 4.0 · 693 reads

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to- play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Request Code
ZLIBIO3920707
Published
2022
Pages
1
Language
English
Format
PDF
Edition
3
ISBN-13
9780321929679
ISBN-10
0321929675