Game Engine Architecture

Jason Gregory

★ 5.0 · 711 reads

Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Request Code
ZLIBIO3010474
Published
2018
Publisher
A K PETERS
Pages
1,240
Language
English
Format
PDF
Edition
3
ISBN-13
9781138035454
ISBN-10
1138035459